![Game always looks like it has mat_phong 0 on and my blapature badge is burning, how do I make it look normal? : r/tf2 Game always looks like it has mat_phong 0 on and my blapature badge is burning, how do I make it look normal? : r/tf2](https://preview.redd.it/ctsoldrtshj31.png?auto=webp&s=984023e708ad378a6f3adee425a891ade624ed8d)
Game always looks like it has mat_phong 0 on and my blapature badge is burning, how do I make it look normal? : r/tf2
![HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn almos completely red! Do you know a way to fix it or to make it less terrible (for example HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn almos completely red! Do you know a way to fix it or to make it less terrible (for example](https://preview.redd.it/04tnwn9nnyr11.jpg?width=640&crop=smart&auto=webp&s=01ea516b5e2735f41a33b7300594b0f50251858d)
HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn almos completely red! Do you know a way to fix it or to make it less terrible (for example
![What setting can allow me to see Australiums like this? (I don't think it is phong 0 or specular 0) : r/tf2 What setting can allow me to see Australiums like this? (I don't think it is phong 0 or specular 0) : r/tf2](https://preview.redd.it/nq4f9p94dyq01.png?auto=webp&s=e9212bc5b3e4b7c85056629ffc5b98d14e840142)
What setting can allow me to see Australiums like this? (I don't think it is phong 0 or specular 0) : r/tf2
![Does anyone know what kind of settings i might have messed up to make my australium rocket launcher loook like a rusty old pipe? : r/tf2 Does anyone know what kind of settings i might have messed up to make my australium rocket launcher loook like a rusty old pipe? : r/tf2](https://external-preview.redd.it/F8gGO_IqzkurPrfK8ILHoIycJL-TNRVE4Wxc7stD8Ps.jpg?auto=webp&s=bbf6f1b8f275fc7d729dcccd62b8a507a552e211)
Does anyone know what kind of settings i might have messed up to make my australium rocket launcher loook like a rusty old pipe? : r/tf2
![blamo on Twitter: "@OpenFortress @LunaRyuko Open Fortress dev here For those of you wondering, here is a comparison between mat_phong 0 (left) and this new beta shader. So yes, there is a blamo on Twitter: "@OpenFortress @LunaRyuko Open Fortress dev here For those of you wondering, here is a comparison between mat_phong 0 (left) and this new beta shader. So yes, there is a](https://pbs.twimg.com/media/EeWPEEhUEAIYUad.png)
blamo on Twitter: "@OpenFortress @LunaRyuko Open Fortress dev here For those of you wondering, here is a comparison between mat_phong 0 (left) and this new beta shader. So yes, there is a
![Compare mat_phong 1 and mat_phong 0. For newfages: material phong in gamedev is already quite a popular thing. It is.. | VK Compare mat_phong 1 and mat_phong 0. For newfages: material phong in gamedev is already quite a popular thing. It is.. | VK](https://sun9-32.userapi.com/c624420/v624420133/1fac3/u3oXXv504AU.jpg)
Compare mat_phong 1 and mat_phong 0. For newfages: material phong in gamedev is already quite a popular thing. It is.. | VK
![teamwork.tf bot on Twitter: "[/r/tf2 art] the best spy disguise glitch, ever https://t.co/prgyJeh0Bz #TF2 https://t.co/aTjeLSRMDd" / Twitter teamwork.tf bot on Twitter: "[/r/tf2 art] the best spy disguise glitch, ever https://t.co/prgyJeh0Bz #TF2 https://t.co/aTjeLSRMDd" / Twitter](https://pbs.twimg.com/media/FWKw_0gX0AE5FFk.jpg:large)