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Negative TOI calculation problem for Convex- TriangleMesh CCD · Issue #86 · NVIDIA-Omniverse/PhysX · GitHub
amazon-lumberyard-user-guide/doc_source/component-physx-collider.md at master · awsdocs/amazon-lumberyard-user-guide · GitHub
Why is PxTriangleMeshDesc required to have a 3x number of points in NVidia PhysX 4.1 ? Why isn't a cube with 8 points a valid triangle mesh in PhysX? - Quora
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NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshGeometry.h File Reference - NVIDIA PhysX API Documentation
Feature Request: Add a way to export PhysX meshes fitted similarly to the Triangle Mesh but compatible with dynamic PhysX entities · Issue #3303 · o3de/o3de · GitHub
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