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modeling - Why an object looks darker after Applying Scale and how to fix it? - Blender Stack Exchange
![Imported glTF meshes always use the Disabled cull mode by default, which is problematic for meshes with negative scale · Issue #59414 · godotengine/godot · GitHub Imported glTF meshes always use the Disabled cull mode by default, which is problematic for meshes with negative scale · Issue #59414 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/18348392/159528888-ad51bc3d-88f7-4dd5-b897-e9a409d00c8b.png)
Imported glTF meshes always use the Disabled cull mode by default, which is problematic for meshes with negative scale · Issue #59414 · godotengine/godot · GitHub
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