HL2] With HDR set to "none" some levels lack all lighting/shadows. Additionaly after playing such a level, previously good looking levels exhibit the same behaviour. · Issue #577 · ValveSoftware/Source-1-Games · GitHub
![How would I force fullbright for maps? I found a very broken decompile of 2fort and want to make it into a semi-functional map. Lights don't affect anything. : r/hammer How would I force fullbright for maps? I found a very broken decompile of 2fort and want to make it into a semi-functional map. Lights don't affect anything. : r/hammer](https://preview.redd.it/bl4splhpnx291.png?auto=webp&s=2df01b8c46181ac9fc5500a271c3236372658568)
How would I force fullbright for maps? I found a very broken decompile of 2fort and want to make it into a semi-functional map. Lights don't affect anything. : r/hammer
HL2, Ep2] Scene rendered too dark based on player position / view angle · Issue #785 · ValveSoftware/Source-1-Games · GitHub
HL2] With HDR set to "none" some levels lack all lighting/shadows. Additionaly after playing such a level, previously good looking levels exhibit the same behaviour. · Issue #577 · ValveSoftware/Source-1-Games · GitHub
![CS:GO SDK Adding Lights: How to Light a Room (Lighting Basics) - Beginner Series 6/8 [Tutorial #06] - YouTube CS:GO SDK Adding Lights: How to Light a Room (Lighting Basics) - Beginner Series 6/8 [Tutorial #06] - YouTube](http://i3.ytimg.com/vi/jHZzUFp9-RA/mqdefault.jpg)
CS:GO SDK Adding Lights: How to Light a Room (Lighting Basics) - Beginner Series 6/8 [Tutorial #06] - YouTube
HL2, Ep2] Scene rendered too dark based on player position / view angle · Issue #785 · ValveSoftware/Source-1-Games · GitHub
![Hammer Editor Map stuck on mat_fullbright 1 (Completely brightened up) :: Garry's Mod General Discussion Hammer Editor Map stuck on mat_fullbright 1 (Completely brightened up) :: Garry's Mod General Discussion](https://img.youtube.com/vi/z2ML4cFRA7U/0.jpg)
Hammer Editor Map stuck on mat_fullbright 1 (Completely brightened up) :: Garry's Mod General Discussion
![How would I force fullbright for maps? I found a very broken decompile of 2fort and want to make it into a semi-functional map. Lights don't affect anything. : r/hammer How would I force fullbright for maps? I found a very broken decompile of 2fort and want to make it into a semi-functional map. Lights don't affect anything. : r/hammer](https://preview.redd.it/4l3jqnjrcxo61.png?width=640&crop=smart&auto=webp&s=45e139e05adcab293efee40838e0b051996dd9fc)