In the latest 2.79 daily build, is it possible to convert the Bevel node's RGB normal maps to BW edge highlighters? - Blender Stack Exchange
Blender 2.8 - How to bake textures - Tutorial - YouTube
Blender 2.8] Bevel shader normal map baking artifacts on flat surfaces — polycount
V-ray got rounded 'hard' edge shader. - Blender and CG Discussions - Blender Artists Community
Blender - Bevel Shader - French - YouTube
Blender 2.8] Bevel shader normal map baking artifacts on flat surfaces — polycount
Pitiwazou 3D Freelancer on Twitter: "@kinoko384 Download a daily build > add a bevel node to the normal of your shader > render > enjoye !" / Twitter