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I Ported Over the Ezy-Slice Unity Plugin to Godot for Dynamic Mesh Cutting As a Learning Exercise : r/godot
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CSG box and sphere subtract displays cracking from missing triangle · Issue #41140 · godotengine/godot · GitHub
CSG box and sphere subtract displays cracking from missing triangle · Issue #41140 · godotengine/godot · GitHub
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Add a "Mask2D" node (and/or a "mask_parent" property for Sprite2D) · Issue #4282 · godotengine/godot-proposals · GitHub
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CSG flicker rendering bug with all union, one subtraction box · Issue #33121 · godotengine/godot · GitHub
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