![SOLVED] Mipmapping not working for non-power of two texture - Help & Support - PlayCanvas Discussion SOLVED] Mipmapping not working for non-power of two texture - Help & Support - PlayCanvas Discussion](https://forum-files-playcanvas-com.s3.dualstack.eu-west-1.amazonaws.com/original/2X/f/f7a9e423f4ecc4f13c3064752ca9d8f9dab10e8c.jpeg)
SOLVED] Mipmapping not working for non-power of two texture - Help & Support - PlayCanvas Discussion
![When I apply this texture to a cube, why is it not getting stretch around the entire thing? : r/Unity3D When I apply this texture to a cube, why is it not getting stretch around the entire thing? : r/Unity3D](https://preview.redd.it/o3lxvdhzgy951.jpg?width=1514&format=pjpg&auto=webp&s=fac06a9a51a8cb3b162f044762a6c09378a77727)
When I apply this texture to a cube, why is it not getting stretch around the entire thing? : r/Unity3D
![rendering - Unity generates bad mipmap, making voxel terrains look bad - Game Development Stack Exchange rendering - Unity generates bad mipmap, making voxel terrains look bad - Game Development Stack Exchange](https://i.stack.imgur.com/MeDI2.png)
rendering - Unity generates bad mipmap, making voxel terrains look bad - Game Development Stack Exchange
![rendering - Unity generates bad mipmap, making voxel terrains look bad - Game Development Stack Exchange rendering - Unity generates bad mipmap, making voxel terrains look bad - Game Development Stack Exchange](https://i.stack.imgur.com/FJT9k.jpg)