![GameObjectRecorder.bindings.cs - / Unity C# reference source / Copyright (c) Unity Technologies. For terms of use, see / | Course Hero GameObjectRecorder.bindings.cs - / Unity C# reference source / Copyright (c) Unity Technologies. For terms of use, see / | Course Hero](https://www.coursehero.com/thumb/d2/77/d2777cbe8af639ee3345b2adcb714ea721ce7850_180.jpg)
GameObjectRecorder.bindings.cs - / Unity C# reference source / Copyright (c) Unity Technologies. For terms of use, see / | Course Hero
![Over a year after deciding we wanted motion capture for our whimsical game about journeying to the after life, we've begun integrating our animation data. Here's a look at the process, from Over a year after deciding we wanted motion capture for our whimsical game about journeying to the after life, we've begun integrating our animation data. Here's a look at the process, from](https://external-preview.redd.it/KngncrOueKORE8t8xENQ8Mhd0e5WnJ9rrwn1KOaErV4.png?format=pjpg&auto=webp&s=45926f46d6d48d6be2847c89456d18f7ffa4b19c)
Over a year after deciding we wanted motion capture for our whimsical game about journeying to the after life, we've begun integrating our animation data. Here's a look at the process, from
![unity - GameObjectRecorder clip length and frame count doesn't correlate with expectations - Game Development Stack Exchange unity - GameObjectRecorder clip length and frame count doesn't correlate with expectations - Game Development Stack Exchange](https://i.stack.imgur.com/h7Ceb.jpg)
unity - GameObjectRecorder clip length and frame count doesn't correlate with expectations - Game Development Stack Exchange
![Modern Jet Fighters on Twitter: "Game prototype: part 3 / 4 Here I integrated the Cinemachine camera control system to able the gameplay more cinematic. It's a great tool that @unity3d provides Modern Jet Fighters on Twitter: "Game prototype: part 3 / 4 Here I integrated the Cinemachine camera control system to able the gameplay more cinematic. It's a great tool that @unity3d provides](https://pbs.twimg.com/ext_tw_video_thumb/1395322214694653952/pu/img/QkE7RJ97TaZaODQx.jpg:large)
Modern Jet Fighters on Twitter: "Game prototype: part 3 / 4 Here I integrated the Cinemachine camera control system to able the gameplay more cinematic. It's a great tool that @unity3d provides
![Animation data not being written to .anim files · Issue #58 · Unity-Technologies/GenericFrameRecorder · GitHub Animation data not being written to .anim files · Issue #58 · Unity-Technologies/GenericFrameRecorder · GitHub](https://user-images.githubusercontent.com/13695/34531938-c85ecf6a-f079-11e7-9c3d-d2784750a498.png)