![Can anyone tell me why Blender's model export (in mm units and proper scale) gets imported into slicer at 1/1000th the scale? : r/3Dprinting Can anyone tell me why Blender's model export (in mm units and proper scale) gets imported into slicer at 1/1000th the scale? : r/3Dprinting](https://preview.redd.it/91u5g32motz31.png?width=831&format=png&auto=webp&s=59e62b6c272e53cb9e7839cdcbefd03dc93efb12)
Can anyone tell me why Blender's model export (in mm units and proper scale) gets imported into slicer at 1/1000th the scale? : r/3Dprinting
![export - Unreal Engine 4 can't reflect meshes, armature, and animation as per the Blender 3 3d viewport? - Blender Stack Exchange export - Unreal Engine 4 can't reflect meshes, armature, and animation as per the Blender 3 3d viewport? - Blender Stack Exchange](https://i.stack.imgur.com/hoqdU.jpg)
export - Unreal Engine 4 can't reflect meshes, armature, and animation as per the Blender 3 3d viewport? - Blender Stack Exchange
![export - Animation is exported, but does not appear along with the mesh of the object - Blender Stack Exchange export - Animation is exported, but does not appear along with the mesh of the object - Blender Stack Exchange](https://i.stack.imgur.com/qcliJ.png)
export - Animation is exported, but does not appear along with the mesh of the object - Blender Stack Exchange
![Blender should take other areas more serious (its not one thing can do all) - Blender and CG Discussions - Blender Artists Community Blender should take other areas more serious (its not one thing can do all) - Blender and CG Discussions - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/2/9/1/29170148766080ac714bf263966f1b825c9886df.jpeg)
Blender should take other areas more serious (its not one thing can do all) - Blender and CG Discussions - Blender Artists Community
![rigging - how to properly export my character from blender to mixamo to apply animation - Blender Stack Exchange rigging - how to properly export my character from blender to mixamo to apply animation - Blender Stack Exchange](https://i.stack.imgur.com/Jc2I5.png)
rigging - how to properly export my character from blender to mixamo to apply animation - Blender Stack Exchange
![EmberGen + Blender - can't get it to render properly - Software Support & Suggestions - JangaFX Software Forum EmberGen + Blender - can't get it to render properly - Software Support & Suggestions - JangaFX Software Forum](https://global.discourse-cdn.com/standard10/uploads/jangafx/original/1X/539cb21564b5ff4964a3b80680ad4608e2dfa166.jpeg)
EmberGen + Blender - can't get it to render properly - Software Support & Suggestions - JangaFX Software Forum
![Very large plane created with Blender can't get right Collisions - Character & Animation - Unreal Engine Forums Very large plane created with Blender can't get right Collisions - Character & Animation - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/0/d/d0dabf2ffc39ad5838d2731ca4c2bcf904f01567.png)
Very large plane created with Blender can't get right Collisions - Character & Animation - Unreal Engine Forums
![My dimensions r correct in blender but when I export it's like microscopic. How to I make it export at proper scale as shown in blender? : r/blender My dimensions r correct in blender but when I export it's like microscopic. How to I make it export at proper scale as shown in blender? : r/blender](https://preview.redd.it/diwfxg3v41x71.jpg?auto=webp&s=4648064efda4ea51dc5754f9a31953e378a5419a)
My dimensions r correct in blender but when I export it's like microscopic. How to I make it export at proper scale as shown in blender? : r/blender
![export - How to properly adjust unit dimensions for exporting to 3rd party program - Blender Stack Exchange export - How to properly adjust unit dimensions for exporting to 3rd party program - Blender Stack Exchange](https://i.stack.imgur.com/YN44F.png)