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Blender FBX exporter exports all the bones when deformer only selected - User Feedback - Blender Developer Talk
![FBX] Incorrect bind poses in fbx files exported by Blender · Issue #43816 · godotengine/godot · GitHub FBX] Incorrect bind poses in fbx files exported by Blender · Issue #43816 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/39946030/100103399-b32c0a00-2e19-11eb-9003-8bb548097931.png)
FBX] Incorrect bind poses in fbx files exported by Blender · Issue #43816 · godotengine/godot · GitHub
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FBX importing and exporting from Blender to Unreal Engine 5 - Character & Animation - Unreal Engine Forums
Blender Armature not importing correctly - Bones have incorrect rotation and position - Support - Sketchfab Forum
![rigging - how to stop additional bone and bone chains in the fbx file export - Blender Stack Exchange rigging - how to stop additional bone and bone chains in the fbx file export - Blender Stack Exchange](https://i.stack.imgur.com/RcdCq.png)
rigging - how to stop additional bone and bone chains in the fbx file export - Blender Stack Exchange
![FBX to Blender export messed up bones (even though I enabled Import user options, automatic bone orientation, ignore leaf bones, import enums as strings, force connect children doesn't help much) Any on FBX to Blender export messed up bones (even though I enabled Import user options, automatic bone orientation, ignore leaf bones, import enums as strings, force connect children doesn't help much) Any on](https://i.redd.it/1j2p31nrwc161.png)