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Issue baking normal map with High and Low poly. Please help - Other Development Topics - Blender Developer Talk
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mesh - How the Normal Map baking works, what is the ray direction - Blender Stack Exchange
My normal map is totally blue every time I try to bake it (onto a normal cube). I've adjusted ray distance, non-color data, and everything else I can think of. Any help? :
Doc:2.6/Manual/Render/Cycles/Bake - wiki
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